Friday, 24 July 2015

Skin binding

I made the mistake to bind the skin before completing the whole rig which caused a lot of problems, so I had to reskin the rig. The Smooth Bind already did a good job at binding the model. The skin weight painter was a tool that wasn't as intuitive and easy to use as it seemed at first glance but I believe that the model now deforms right in most places.
The only issue is that the eyes of the model don't have their own mesh and that moving the eyes deforms the back of the head but in the end it's not that noticiable. The same problem exists for the jaw but I unfortuenately didn't have the time to pick a different model or at least show a fully functional example of the two on a seperate model.

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